PaperBots is a 2D Flash turn-based battlebot simulator. The player constructs a robot out of the various pieces, then pits his or her creation against a computer-generated opponent. I handled all of the ActionScript coding and assembly in Flash while my partner provided the art assets.
Tag: Video Game Development
The Legend of Zelda: Link’s Awakening – The Lost Chapter
This is a fictional “lost chapter” to the popular Game Boy Game The Legend of Zelda: Link’s Awakening. The premise is that it was created to wrap up some story threads in the original game but was abandoned mid-production for being too controversial (hence the imperfections during gameplay).
Braitenberg Vehicles
This is an arcade-style game loosely based on the Cell phase of Spore. The various creatures in the primordial ooze are all Braitenberg vehicles.
Passage
My Project Studio was focused on the creation of an experimental MMO called Passage, which explores New York during the Ellis Island immigrations of the first half of the 20th century. I was one of two programmers who constructed this prototype, designed to serve as a proof of concept during the first phase of the project. I handled all of the client-side coding, including character movement, the chat box and the passport overlay, eventually serving as Lead Programmer on the project.