I was on the development team for the FlightSight (part of the QuickShot software package) during my tenure with SpaceWorks, Inc. This software application helps users visualize flight trajectories in a three-dimensional virtual space. The software interfaces well with a variety of third-party applications, including MATLAB, and users have a lot of control over the appearance and behavior of the simulation. I assisted with the incorporation of Google Maps into the program and moving the project onto a version control system.
Tag: Java
The Legend of Zelda: Link’s Awakening – The Lost Chapter
This is a fictional “lost chapter” to the popular Game Boy Game The Legend of Zelda: Link’s Awakening. The premise is that it was created to wrap up some story threads in the original game but was abandoned mid-production for being too controversial (hence the imperfections during gameplay).
Braitenberg Vehicles
This is an arcade-style game loosely based on the Cell phase of Spore. The various creatures in the primordial ooze are all Braitenberg vehicles.
Passage
My Project Studio was focused on the creation of an experimental MMO called Passage, which explores New York during the Ellis Island immigrations of the first half of the 20th century. I was one of two programmers who constructed this prototype, designed to serve as a proof of concept during the first phase of the project. I handled all of the client-side coding, including character movement, the chat box and the passport overlay, eventually serving as Lead Programmer on the project.